Modern animation pipeline, built with AI

Based on the example of Coin Master aesthetic clip

Modern animation pipeline, built with AI
Client Personal R&D
Industry Mobile Gaming / Animation
Product Based on the example of Coin Master aesthetic clip
Role Animation Director<br />AI Pipeline Architect
Deliveries Animatic-First Production
Tiered Cost Engineering
Multi-Model Orchestration
Sound Design
Final Mix
AI tools today are easy to use. Anyone can create good looking animation in ten minutes. That's why social media are full of AI animations getting cloned within a week of going viral.

What's still missing is the workflow.

And there's no need to invent one. Classical animation already figured this out across a hundred years of practice: concept, storyboard, animatic, production, sound, final. Each step is a decision point. AI tools let us move through these steps faster.

My pipeline uses AI inside that classical structure. Each phase gets the cheapest tool that's still good enough for the job. The expensive models only run after the work has already been validated.

One thing worth flagging: sound is its own pipeline. AI handles the clips. Voice, music, and sound design get built and edited manually, the way they always have been. Two parallel processes, joined at the end create much better results,

Above: an 8-second Coin Master-style pitch clip with full audio. Five hours of work. Around $1.1.
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What this demonstrates?

Applying traditional animation discipline directly to modern AI toolsets.

Achieving a 90% reduction in production expenses compared to basic iteration methods.

Utilizing an early animation phase to validate concepts economically before committing to expensive final rendering.

Using Gemini to translate validated visual drafts into highly effective generation prompts.

Coordinating multiple platforms simultaneously, including Google Flow, Veo, Seedance, Suno, ElevenLabs, and DaVinci.

Layering audio elements in a precise order, starting with voiceovers, followed by music, and concluding with sound effects.

The model is the brush.
The pipeline is the painter.